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This report is the result of a request I received during one of my internships to investigate the entertainment resources of the financial world within pop-culture, in anticipation of the development of a game on this theme.
It also contains a section on how to gather and compare data according to the chosen game model.


Brief Summary



Overview of related films



The contribution of comic books



How is this world appealing ?



Transcription in video games



How to collect and compare data ?
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