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In November 2024, as part of our apprenticeship at Isart, we were able to work on a tomb level in Shadow of the tomb rider with one of the game's game designers. we were each given a country to work on and highlight through the design of a tomb. To do this, we were asked to meet several requirements, in particular the integration of a new mechanic for our level design which remains adapted to the game.

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Learnings

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Turkish culture and specificities on the country

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Reintegrate new mechanics into an existing game

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Understand and manage metrics

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Develop environmental narrative

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