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In November 2024, as part of our apprenticeship at Isart, we were able to work on a tomb level in Shadow of the tomb rider with one of the game's game designers. we were each given a country to work on and highlight through the design of a tomb. To do this, we were asked to meet several requirements, in particular the integration of a new mechanic for our level design which remains adapted to the game.


Learnings
Turkish culture and specificities on the country
Reintegrate new mechanics into an existing game
Understand and manage metrics
Develop environmental narrative
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