


At the end of 2023, we started a 3D Brawler project between game designers. It was an opportunity for me and my classmates to discover this type of game, and to do so we chose to explore the world of cooking.

Unity
3D Brawler



Trailer




Fighting system
To make an interesting brawler, it seems important to me to give as much diversity as possible in the way you crush your enemies.
In Veggie Vendetta, we give the player the option of using several weapons to do this. A poêlsteque that deflects projectiles, a pepper dash that burns everything in its path and a pea mine exploding surrounding enemies.





Kitchen environment
The whole game takes place in a world centred around the kitchen. Enemies, power-ups and level design are all linked in a way that maintains a strong narrative coherence.





Learnings



Programming in Unity
As this project was entirely made up of Game Designers, I took care of all the programming using Unity's visual scripting. I was able to set up tools to make it easier for my colleagues to get involved in the integration and balancing using scriptable objects.



Brawler specificities
As I'm not usually a fan of the Brawler genre of games, this was an opportunity for me to take an interest in the specifics of the genre and understand how to make it interesting.



Team cooperation
Producing a complete game with a team of game designers alone can be a daunting task. So we had to organise ourselves carefully to take into account the specific needs of each member of the team, and keep a collaborative task list to help each other with any skills we might lack.

Main contributions



Programming
The game code, including enemy behaviour, powers, weapon changes, etc.



Game design



The design of the enemies, their relationship to the power-up and the weapons associated with them.
Quality Assessment
As a programmer, I was also the main contributor to quality assessment and the correction of reported bugs.