


At the end of 2022, I started my first project on unity as part of my studies at Isart. A One Button Game, playable with just one button, a rather interesting experience for discovering a new game engine.

Unity
One Button Game


Visual Novel


Trailer




Fighting system
The combat system is divided into two phases.
A rhythmic phase in which the player has to press at the right moment to eat the enemies arriving on either side of the top bar.
A spamming phase in which the player has to push the enemy back to either side of the bar.
The aim is to create a link between the gameplay and the narrative, symbolising in the former the fact that the player devours his opponents, then expels them from this world.
An accessibility mode is available for people who may have difficulty spamming the keys.






Narrative choices
The player has a number of narrative choices, leading to different paths and possible endings.
Some choices are only accessible if the player has a previously obtained item or a certain amount of ‘morality’, a variable that can be altered as the game progresses, according to the player's choices.



Learnings



Learning Unity
As my first project on Unity, it was an opportunity for me to learn to handle the various functions of the engine, including animation, programming via visual scripting, integration and many others.



The concept of OBG
It's quite an art to make a game with interesting mechanics using a single button. I wanted to push it to its maximum potential, for that reason I used every form of usable input to make it an intriguing experience and not just a project that ticks all the boxes.