top of page
Portfolio cover page (2).png
074da335-3edd-4e67-b777-b683d752891b_rw_1920.png
pop__14_-removebg-preview_edited.png

At the end of 2022, I started my first project on unity as part of my studies at Isart. A One Button Game, playable with just one button, a rather interesting experience for discovering a new game engine.

image.png

Unity

One Button Game

un-bouton-dalerte.png
connaissance.png

Visual Novel

pop__14_-removebg-preview_edited_edited.

Trailer

Portfolio cover page (3)_edited.jpg
pop__14_-removebg-preview_edited.png
pop__14_-removebg-preview_edited_edited.
pop__13_-removebg-preview_edited_edited_

Fighting system

The combat system is divided into two phases. 


A rhythmic phase in which the player has to press at the right moment to eat the enemies arriving on either side of the top bar. 
A spamming phase in which the player has to push the enemy back to either side of the bar.


The aim is to create a link between the gameplay and the narrative, symbolising in the former the fact that the player devours his opponents, then expels them from this world.

An accessibility mode is available for people who may have difficulty spamming the keys.

Bïfrost_Gameplay1.gif
Bïfrost_Gameplay2.gif
pop__14_-removebg-preview_edited.png
pop__14_-removebg-preview_edited_edited.
pop__13_-removebg-preview_edited_edited_

Narrative choices

The player has a number of narrative choices, leading to different paths and possible endings.
Some choices are only accessible if the player has a previously obtained item or a certain amount of ‘morality’, a variable that can be altered as the game progresses, according to the player's choices.

Capture d'écran_20230205_210604.png
Assets persos (15).png
Portfolio cover page (3)_edited.jpg

Learnings

pop__14_-removebg-preview_edited.png
pop__14_-removebg-preview_edited_edited.
pop__13_-removebg-preview_edited_edited_

Learning Unity

As my first project on Unity, it was an opportunity for me to learn to handle the various functions of the engine, including animation, programming via visual scripting, integration and many others.

pop__14_-removebg-preview_edited.png
pop__14_-removebg-preview_edited_edited.
pop__13_-removebg-preview_edited_edited_

The concept of OBG

It's quite an art to make a game with interesting mechanics using a single button. I wanted to push it to its maximum potential, for that reason I used every form of usable input to make it an intriguing experience and not just a project that ticks all the boxes.

© 2035 by Autono. Powered and secured by Wix

bottom of page